Xbox indie games may be delisted after Steam removal

Xbox indie games “Boss 101” and “Zazmo Arcade Pack” may be delisted after the developer removed them from Steam over maintenance costs.

Jason Kwon ·

Xbox indie games may be delisted after Steam removal

Two independent games, “Boss 101” and “Zazmo Arcade Pack,” are expected to be removed from the Microsoft Store for Xbox platforms, though the status of the Xbox versions has not been directly confirmed. The possibility follows a developer update that already set a clear direction for the titles on another major PC storefront.

Developer Donley Time Foundation announced that both games have been taken down from Steam. The developer said the decision was based on economics: ongoing maintenance costs were higher than the profits generated by sales. That explanation, tied to operating expenses rather than a content or policy issue, has fueled expectations that the same outcome could occur for the Xbox listings as well.

On pricing, “Boss 101,” described as a shoot ’em up, is listed at $14.99 / £12.49. “Zazmo Arcade Pack,” presented as a bundle of arcade-style games, is priced at $9.99 / £8.39. The developer’s statement about costs exceeding returns indicates that, at these price points, the titles were not producing enough net revenue to justify continued upkeep.

If the Xbox delisting proceeds, the practical effect would be that new customers could no longer buy the games through the Microsoft Store on Xbox platforms. The source material does not specify what would happen for existing owners, nor does it provide a date for any potential Xbox removal. It also does not include a statement from Microsoft or a platform notice confirming a delisting timeline.

Beyond these two titles, the situation underscores a recurring commercial constraint for smaller releases on digital storefronts: keeping a game available can involve continuing costs that do not scale down simply because a title is older or sells fewer copies. Donley Time Foundation’s explanation frames the issue as financial viability, highlighting how independent developers may face difficult choices when revenue does not cover ongoing operational requirements.

For the Xbox ecosystem, the pending uncertainty matters because store availability is central to discovery and long-tail sales for smaller games. With confirmation for the Xbox versions still outstanding, the immediate open question is whether the Steam decision will be mirrored on Xbox and, if so, when the titles would stop being offered for new purchases.

More stories