Marathon Avoids Hero Shooter Pitfalls

Bungie's Marathon avoids hero shooter marketing pitfalls by focusing on functional player avatars, unlike Concord and Highguard.

Jason Kwon ·

Marathon Avoids Hero Shooter Pitfalls

Bungie's new multiplayer shooter, Marathon, is successfully navigating a common pitfall that led to the commercial underperformance of recent hero shooters like Concord and Highguard in 2024. Marathon's design, which emphasizes functional 'Shells' as player-piloted combat avatars rather than fully developed characters with backstories, resonates more effectively with players in the current gaming landscape.

Recent hero shooters, including Concord and Highguard, faced significant negative player reception, primarily due to their marketing strategies that introduced numerous characters upfront, expecting immediate player investment. This approach, while successful for early titles like Overwatch and Apex Legends, has become less effective as audiences express fatigue with being compelled to care about characters without narrative context. Concord and Highguard, despite having solid gameplay foundations, failed to gain traction because their character-centric marketing alienated potential players.

Marathon's 'Shell' system, which offers distinct appearances and abilities (e.g., Recon for tracking, Assassin for cloaking, Thief for loot tracking) while explicitly framing them as player vessels, provides a pragmatic alternative. This design allows players to engage with diverse playstyles without the burden of pre-established character lore, thereby avoiding the "Blorko" problem of overwhelming players with unfamiliar personalities. This strategy enables Marathon to differentiate itself by focusing on gameplay utility over character narrative in a round-based multiplayer format.

More stories