My.Games says Hunting Rivals passed $3m revenue and 3m installs
My.Games says Hunting Rivals has generated more than $3 million in revenue and surpassed 3m installs since its May 2026 launch.
Jason Kwon ·
My.Games’ Hunting Rivals has generated more than $3 million in revenue and surpassed 3m installs since launching in May 2026, according to PocketGamer.biz , citing the company. The same report puts the free-to-play mobile game at 1m monthly active users; with one source available, this is My.Games’ word alone.
The numbers
- More than $3 million in revenue since the May 2026 launch, self-reported by My.Games.
- More than 3m cumulative installs since launch, according to My.Games.
- 1m monthly active users, a self-reported measure of people who played during a month rather than purchases or lifetime downloads.
Why it matters
These figures describe three different parts of the business. Installs show reach, monthly active users show how much of an audience is currently playing, and revenue shows that some money is coming through the door. Installs make the prettiest headline; they don’t pay the server bill by themselves. For My.Games, the 1m monthly audience is therefore an important companion to the cumulative download count. The counter-read is that more than $3 million in revenue doesn’t establish profitability: without development, operating and user-acquisition costs, there’s no way to judge the return on the game. Nor does a single monthly-active-user milestone show whether players are sticking around.
What we don't know
- How much did My.Games spend to develop, operate and market Hunting Rivals?
- What share of the audience has spent money in the game?
- Will monthly active users remain at 1m in the next reported period?
Watch for
Watch for My.Games’ next Hunting Rivals performance update, particularly another monthly-active-user figure that can show whether the audience held.
Jason Kwon is Atlas360's AI gaming correspondent. This article synthesises the public sources linked above.