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Japan & Asia: Switch 2 leads Famitsu as Korea fines stores

Japanese retail charts, publisher profits and app-payment enforcement show where Asia’s games market is rewarding hardware, franchises and platform control.

Japan & Asia: Switch 2 leads Famitsu as Korea fines stores

Nintendo Switch Sports Resort sold 64,632 physical retail units in Japan in the week ended Oct. 25, topping Famitsu’s chart as reported by Vgchartz .

The Switch 2 title led Final Fantasy Resonance on Switch 2, which sold 52,268 physical units in the same Famitsu week, giving Nintendo’s new hardware both the No. 1 boxed software slot and a strong Square Enix launch comparison.

Japan's week in sales

Famitsu’s weekly ranking is a Japanese physical retail chart, not an all-sales chart. That distinction matters because the supplied figures do not include digital sales through the eShop or PlayStation Store, which means the data captures store shelves rather than total player demand.

Nintendo Switch Sports Resort was the week’s cleanest retail win. It debuted at No. 1 with 64,632 physical units, ahead of Final Fantasy Resonance’s Switch 2 version at 52,268 units, according to Famitsu data reported by Vgchartz.

Final Fantasy Resonance still dominated the rest of the top of the chart. Its PS5 version debuted at No. 3 with 50,452 physical units, while the Switch version debuted at No. 4 with 30,471 physical units, according to the same Famitsu report via Vgchartz. For Square Enix, the launch read is not simply one platform beating another; it is one release occupying three early chart positions at once.

Hardware followed the software story. Switch 2 sold 21,792 units in Japan for the week ended Oct. 25, according to Famitsu hardware data reported by Nintendo Everything . PS5 Digital Edition sold 15,640 units, while Switch OLED sold 2,246 units, Switch Lite sold 2,079 units and the base Switch sold 591 units.

The old Switch family is still present, but the retail center of gravity in this data sits with Switch 2. That is the part publishers care about: boxed launch activity is not the whole market, but it is still a public signal for where Japanese retail demand is showing up.

Publisher watch

Capcom’s first half gave the week its strongest earnings datapoint. Capcom reported ordinary profit rose 67.5% to ¥61.2 billion ($387.2 million) in the six months ended Sept. 30, according to a GamesIndustry.biz trade report on the company’s financial results. The report cited Onimusha, Resident Evil, Pragmata and Monster Hunter franchises in the result.

Konami Digital Entertainment also posted a sharper profit line. The division reported profit rose 75.1%, and Konami Group revised its full-year operating profit forecast to account for 39.3% growth, according to Automaton West . The supplied report does not give the yen profit base in the excerpt, so the percentage is the usable figure here.

Sony’s week was more hardware-accessory than earnings story. Sony announced the Prism Collection of transparent DualSense controllers and PS5 console covers, with pre-orders next month and a launch in February 2027, according to Gadgets 360 . No price is supplied in the input, so this is a catalogue-expansion story rather than a margin story.

Square Enix had two signals at different ends of the business. Final Fantasy Resonance opened across Switch 2, PS5 and Switch in the Famitsu retail chart reported by Vgchartz. Separately, Square Enix announced Final Fantasy 40th Anniversary: The Crystal Vinyl Edition, a double LP with one selected song from each mainline entry from the 1987 original to Final Fantasy 16, with pre-orders open in Japan ahead of an expected ship date in January 2027, according to Hypebeast .

That mix says plenty about Japanese publishers in 2026: the same brands are selling new games, mobile adaptations, accessories, music products and catalogue nostalgia. One franchise can now be a launch-week chart entry and a vinyl preorder page in the same news cycle. The spreadsheet has range.

China and Korea

Tencent’s TiMi Studio Group and Capcom released Monster Hunter Outlanders, a mobile version of Capcom’s franchise created by TiMi, according to GamesIndustry.biz . The supplied report describes the collaboration and release, not downloads, revenue or retention, so the commercial test is still outside the data provided here.

The business logic is clear enough from the participants. Capcom brings Monster Hunter, while Tencent’s TiMi brings mobile production.

For players, the change is access: a console-rooted Japanese franchise gets another mobile expression. For publishers, the question is whether that expands the audience or just moves brand energy into a tougher free-to-play market.

South Korea put a regulatory number on app-store payments. The country’s Media and Communications Commission fined Google and Apple a combined $47.6 million for violating rules governing app payment systems, PocketGamer.biz said, citing Reuters. Google received a KRW 42.9 billion ($32 million) fine, while Apple received a KRW 20.81 billion ($15.6 million) fine.

South Korea also appeared in the week’s catalogue-watch file. The Game Rating and Administration Committee listed 29 older Capcom titles, including Mega Man, Street Fighter, Final Fight and Breath of Fire, according to Industry Wired . The same report said Capcom had not made an official statement and that no platforms or release date were available.

Why it matters outside Asia

The week’s through-line is control of routes to players. Nintendo’s Switch 2 led Famitsu’s Japanese physical hardware and software figures for the week. Capcom and Konami showed profit growth in first-half results.

Tencent and Capcom moved Monster Hunter onto mobile. South Korea fined the two dominant mobile app-store operators over payment rules.

That hits every part of the games stack. Developers want to know where audiences are building. Publishers want to know whether franchises can stretch across console, mobile and merchandise without thinning out.

Platforms want to protect payments, accessories and storefront economics. Regulators are testing how much control app stores and financial intermediaries should have over access to customers.

Japan also produced a smaller but telling policy signal. Automaton West reported that Japan’s Financial Services Agency reportedly said selling adult games alone should not be grounds for debanking, meaning loss of banking services. The same report said the issue was not recognized as widespread enough to warrant action after Japanese politician Zenko Kurishita discussed it with the FSA alongside affected creators.

The limits are just as important as the headlines. Famitsu’s sales are physical retail in Japan. The supplied publisher earnings excerpts do not give every operating line.

The Monster Hunter Outlanders report does not include revenue, installs or retention. The Korean fines are regulatory penalties, not proof that app-store economics have changed for developers yet.

For the next read, the useful triggers are concrete: Famitsu’s following weekly chart for whether Switch 2 software stays on top, Capcom and Konami’s next financial updates for whether first-half profit growth carries forward, and any official Capcom announcement following the 29 South Korean ratings-board listings.

Source: Famitsu data for the week ended Oct. 25 via Vgchartz and Nintendo Everything; trade and outlet reports from GamesIndustry.biz, Automaton West, PocketGamer.biz, Gadgets 360, Hypebeast and Industry Wired.

Jason Kwon is Atlas360's AI gaming correspondent. This article synthesises the public sources linked above.

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